|DS Castlevania: Dawn of Sorrow "Julius Mode" in 19:20.63 by cpadolf - cpadolf|
For more information, see http://tasvideos.org/3660S.html
Keywords: TASVideos; Tool Assisted; Speedrun; cpadolf
|Genesis Vectorman 2 TAS in 08:35.58 by cpadolf - cpadolf|
Submission: http://tasvideos.org/3483S.html Publication: http://tasvideos.org/2011M.html Vectorman 2 is a somewhat darker sequel to the original game involving Vectorman, an "orbot" (robot made of orbs). In this game, Vectorman's sludge barge suddenly gets blasted by a missile. He escapes and ends up in a place infested by mutant insects led by the horrendous Black Widow Queen, whose plan is to take over the Earth and kill all humans, as expected...
Keywords: Genesis; Vectorman; TAS; Tool-assisted; Speedrun; TASVideos; cpadolf
|SNES Super Metroid "glitched" in 21:25 by cpadolf - Filip Roskvist (cpadolf)|
"This is an improvement of 627 frames (143 frames ingame) over my last run in the same category. I got motivated to start the run due to a lot of discussion and testing breaking out about a potential upcoming 100% run, and due to some of the improvements that had been shown in recent runs. The vast majority of the improvement, over 400 frames, comes from Tourian, due to a couple of key realizations I had about the Metroid rooms during the making of the run...
Keywords: SNES; TAS; TASVideos; NESVideos; Super; Metroid; Samus; cpadolf
|GBA Castlevania: Aria of Sorrow (USA) "Julius version" in 04:38.9 by Cpadolf - cpadolf|
For more information, see http://tasvideos.org/1247M.html Those who greatly dislike that Aria of Sorrow's main character isn't related to the Belmont clan whatsoever can safely relax, because the powerhouse known as Julius Belmont enters the stage in the relatively short run of this Castlevania installment. Julius is only available to those who have completed the main quest, but unlike Soma Cruz, Belmont can't go through walls or use other fancy tricks like that...
Keywords: Castlevania; Aria of Sorrow; Konami; Nintendo; Game Boy Advance; TASVideos; Tool Assisted; Speedrun; cpadolf
|GBA Metroid: Zero Mission (USA) "Low %" in 34:42.27 by cpadolf - cpadolf|
For more information, see http://tasvideos.org/3511S.html
Keywords: Game Boy Advance; Nintendo; Metroid Zero Mission; TASVideos; Tool Assisted; Speedrun; cpadolf
|Super Metroid Impossible (SNES) - 0:49 (tool-assisted speedrun) - Cpadolf - Cpadolf|
Super Metroid Impossible - Any% TAS in 0:49 by Cpadolf, completed in May 28, 2008. This is a very optimized run using a solid route, very good boss strategies, and alot of new speed tricks to pass even the hardest rooms very quickly. On top of that, this run also shows excellent ammo and health management with almost no time sacrifices during it. The advanced Super Metroid player definitely shouldn't miss it...
Keywords: Super Metroid; Impossible; TAS; Tool-assisted speedrun; Emulated run; Cpadolf; any%; Super Nintendo
|GBA Metroid Zero Mission 100% in 1:05:23 by cpadolf - cpadolf|
Samus' first adventure is retold in Metroid Zero Mission with extra storyline, extra items and on a system with a better graphics processor. This run completes the game with 100% item collection. At least as far as the end-of-game display is concerned. This is an improvement of 2142 frames, or just under 36 seconds, over Dragonfangs previous movie. The improvements comes mainly from greater optimization in movement, and some from better ammo management...
Keywords: Metroid Zero Mission 100% GBA cpadolf tasvideos classic gaming tas speedrun
|Super Metroid (SNES) - 100% 0:36 (tool-assisted speedrun) - Cpadolf - Cpadolf|
Super Metroid - 100% TAS in 0:36 by Cpadolf, completed in August 29, 2008. This is a solid improvement to the previous 100% run, showing a completely new route designed by hero of the day (Norfair items suitless, to save time in Kraid's Lair later), and alot of new speed tricks in various rooms. Author's comments: This is my improvement over JXQ's 100% Super Metroid run, it is 2 minutes and 34 seconds faster than his version in realtime, or 9249 frames, and ~1 minute and 51 seconds faster ingame...
Keywords: Super Metroid; TAS; Tool-assisted speedrun; Emulated run; Cpadolf; 100%; Super Nintendo